![]() There are only 2 XXX Sites who beat this and encode in 3200x1600 with CABAC and a smooth Playback. Most Pay Sites 2880x1440 or Higher 3D 180 / 360 Encoded DDL Videos are not playing accurate and stutter having Cabac enabled during encoding. Many high quality commercial videos use this resolution.on a 2:1 image (1:1 per eye as mentioned above), it produces 2880x1440.it's a computer friendly number (720 x 4).So I go with 2880 for a number of reasons I don't know if its hardware or software limitation as documentation is scarce. Even keeping the bandwidth down - which would normally be the limiting factor. Horizontally, each eye needs 1.8 X 960 = 1728, for both eyes = 3456 for both.īut here's where the problem comes in, I'm on Std PS4, and have not had much success getting the horizontal much above 3000 without problems - sometimes it doesn't play, sometimes it stutters, sometimes its ok. ![]() So the maximum vertical resolution needed is 1.8 X 1080 = 1944 Your view is approximately 100x100 degreesĪ 180 video represents a view of 180x180 degrees or 1.8 times the amount you see at any time. PSVR is 1920x1080 for both eyes or 960x1080 per eye. Oh and thanks for picking up where Sony let us down )Īnd for anyone doing this kind of thing, here's some basics on why 2880 I'd just like a non-wrapped screen for these if possible. The app seems to default to 360 if you don't specify and I've not found a way to stop this. My philosophy is to minimize the decoding workload for the PS4, and have had some good results.Īs a side note - since you're probably the best person / people to ask. I also enable "Fast Decode" (on the assumption it reduces decoding overhead, but have not done exhaustive testing to see if it helps). I've found the ceiling to be around 19,800 kbps (PS4 std), but final results don't improve significantly enough to justify the additional bandwidth. I also encode at 17,600 kbps based on some boring maths I won't attempt to repeat, but it gets good results with no stuttering. I prefer 2880x1440 as this translates to practically 1:1 pixel ratio, eliminating the need for scaling. ![]()
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